Roadmap
Weavers' Moon is built in eight milestones. Each is done when the line beside it is true, and not before. There are no dates: the order is the plan.
- M0 Foundations one thing left Everything later work needs: the build, the checks on every change, and a place for each piece.
- M1 The computer in a browser done The 1969 software starts in a web page, and the DSKY's lamp test lights every lamp.
- M2 The DSKY done Key VERB 16 NOUN 36 ENTER and the mission clock counts.
- M3 A lunar module to fly done The computer starts the descent with no alarms, and its readings agree with the physics.
- M4 To the surface done From just before the descent begins, the computer lands near the target on its own.
- M5 Into the browser running now The whole landing runs in real time in Chrome and Safari on an ordinary laptop, and on a Raspberry Pi.
- M6 The game to come Someone who has never seen a DSKY can land, and the weaving level and the credits exist.
- M7 Devices to come Keys pressed on a LEGO or 3D-printed DSKY, or on a phone, reach the game.
After Apollo 11
The first missions are Apollo 11's, listed on the home page. These are being researched for afterwards, in this order. Each is a story the computer and the DSKY tell, checked against the mission reports. None is promised yet.
- Apollo 13
- The lunar module as a lifeboat, and a course correction lined up by eye on the edge of the Earth, with the main computer switched off.
- Apollo 12
- Lightning at launch knocks out the guidance platform; the crew rebuild it in orbit, then land within about 160 metres of Surveyor 3.
- Apollo 14
- A faulty abort switch, and a fix of 61 keystrokes typed into the running computer through the DSKY as the descent began.
- Apollo 15 to 17
- Steeper landings among the mountains, from Hadley Rille to Taurus-Littrow.
- Apollo 8
- Before there was a lander: finding the way by sextant, and the first orbits of the Moon.
- Apollo 10
- The dress rehearsal for the landing, and the moment the lunar module spun for eight seconds.