Weavers' Moon Luna Textricum

Roadmap

Weavers' Moon is built in eight milestones. Each is done when the line beside it is true, and not before. There are no dates: the order is the plan.

  1. M0 Foundations one thing left Everything later work needs: the build, the checks on every change, and a place for each piece.
  2. M1 The computer in a browser done The 1969 software starts in a web page, and the DSKY's lamp test lights every lamp.
  3. M2 The DSKY done Key VERB 16 NOUN 36 ENTER and the mission clock counts.
  4. M3 A lunar module to fly done The computer starts the descent with no alarms, and its readings agree with the physics.
  5. M4 To the surface done From just before the descent begins, the computer lands near the target on its own.
  6. M5 Into the browser running now The whole landing runs in real time in Chrome and Safari on an ordinary laptop, and on a Raspberry Pi.
  7. M6 The game to come Someone who has never seen a DSKY can land, and the weaving level and the credits exist.
  8. M7 Devices to come Keys pressed on a LEGO or 3D-printed DSKY, or on a phone, reach the game.

The first missions are Apollo 11's, listed on the home page. These are being researched for afterwards, in this order. Each is a story the computer and the DSKY tell, checked against the mission reports. None is promised yet.

Apollo 13
The lunar module as a lifeboat, and a course correction lined up by eye on the edge of the Earth, with the main computer switched off.
Apollo 12
Lightning at launch knocks out the guidance platform; the crew rebuild it in orbit, then land within about 160 metres of Surveyor 3.
Apollo 14
A faulty abort switch, and a fix of 61 keystrokes typed into the running computer through the DSKY as the descent began.
Apollo 15 to 17
Steeper landings among the mountains, from Hadley Rille to Taurus-Littrow.
Apollo 8
Before there was a lander: finding the way by sextant, and the first orbits of the Moon.
Apollo 10
The dress rehearsal for the landing, and the moment the lunar module spun for eight seconds.